
Bioshock began almost as a horror game where we took our first trembling steps on Rapture’s cold, echoing metal floor and we remember with horror-mixed delight that unpleasant encounter with the first splicer. The journey we had to make in the following hours was then enough to in many ways change the image of what an action game in the first person could offer. It all started with a plane crash and a lighthouse somewhere in the middle of the Atlantic. We have shot first and asked later but the past has also caught up with us and we have all had to chew our fair share of karma but it was worth it for better than this will not be a life as a cowboy. Everyone who has tried to stop our progress and longing for freedom has been passed six feet underground. We have rescued gallant ladies and prominent gentlemen in need and given children a new faith in life, but we have also filled people with lead. As Arthur Morgan, one of the game world’s best protagonists of all time, we have ridden across vast expanses, played poker to the death, hunted for wanted gunmen and grilled wild boar over an open fire. They were liberated with flying colors and we have never stopped playing, never stopped discovering new things to explore further. We had the feeling with us from the first and after seeing what the developer did with Grand Theft Auto, of course the expectations for Rockstar’s mammoth project were sky high, almost so high that they should be impossible to fulfill, but they did like damn it.


When such an exceptional game dims down during our lifetime, then of course we are there, like vultures around a fresh corpse in the desert and tearing away every little treat for us. The editorial staff’s total playing hours in Rockstar’s phenomenal western drama are in four digits and that is of course completely in order. (19) Red Dead Redemption 2 (Multiformat / 2019)
